Once there, make your way back to the Control Room door WITHOUT taking the Teleporters back the way you came. This will increase her head size a second time and make her voice deep enough to fool Shay's mother. To do so, head through the other teleporter to the right that goes to the child missions hallway. But you need to increase her head size even more. This is necessary when trying to speak with Shay's mother outside of the Control Room. After the short dialogue, Vella will be transported to the Nexus of the ship, but her head has gotten bigger. Examine all of the items there and head through the teleporter. Speak to Marek and finish his dialogue, then head left pass Marek's room into the Trophy Room. You will see the vent Shay used in his story, go down the vent into Marek's computer room, you will see Marek on the ground. She can't understand a lot of what is being sad, so go to your left into Shay's room. Go through the dialogue with the static image, it is Shay's mother in the room, but she won't notice Vella is the one talking to her. As you head into the main section of the ship near what use to be Shay's Room, you will see a static image on the wall to the control room. Along the way in the next area, move the debris out of your way to continue, many doors along the way will be locked. You will see the service robot flashing her light around, but keep heading left. Make your way through the area towards the left side of the screen and into the next room. The checklist nature of it turns otherwise interesting puzzles into chores, with little in the way of character or narrative advancement until everything on the list is crossed out, allowing you to advance to the finale.When you enter the hallway to the ship. However, the misguided narrative wraps all of those puzzles into the context of a single multi-part fetch quest for each character. But when playing both parts of Broken Age together it feels like a more natural progression in difficulty. The puzzles are also more complex in Act 2, which may come across as a jarring spike in difficulty if jumping right in after the long break since Act 1 launched. With such a rich setup for character development, it's almost impressive how deftly Broken Age Act 2 manages to avoid continuing to develop either of its characters. I was still invested in the characters and world from Act 1, and Double Fine's skill for charming incidental dialog manages to keep Act 2 entertaining despite lacking in substance.īasically, there are enough funny quips to keep you clicking through the dialogue trees, but enjoyment is more of the disposable one-liner variety than the character or world-building conversations of Act 1. How will Vella, now trapped inside the monster she had worked so hard to defeat, reconcile her rebellious, justice-driven nature with the realisation that her aggressors were also victims of an elaborate ruse?Īnd how will Shay, free from his infantile prison for the first time in his life, awkwardly fumble through meeting other people for the first time, not to mention coping with the guilt of realising how he unwittingly terrorised whole societies? The inescapable fact though is that Broken Age Act 2 is a disappointment. It was a premise with fantastic potential, allowing Vella and Shay to explore and attempt to understand each other's worlds. From this point on the review will assume you have already played Broken Age Act 1 and will contain spoilers referring to that game's ending, as well as a few spoilers from the first few minutes of Act 2.īroken Age Act 2 picks up immediately where Act 1 left off, with our young protagonists Vella and Shay switching places.
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